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Role: Interaction Designer / Product designer / Technician / Programmer

 

Project Type: 3 weeks

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Client / Partner: NCAD

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Team: Rebecca Jones

Contribution​

- Microsoft MakeCode, block coding with micro:bits 

- Rapid prototyping 

- Woodwork

- Laser cutting 

- Fusion 360 CAD modelling

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POM — Peace Of Mind

Intro

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POM is a speculative physical computing artefact that reimagines how we might interact with digital systems.

 

It explores reassurance, with an alternative to screen-heavy, alert-driven systems, by translating information into a calm, physical interaction. It demonstrates different ways that technology can be interacted with and felt. 

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To address night-time uncertainties, POM uses four slow, deliberate rotations, to reveal the state of key household elements with a simple glowing light, before turning itself off on the final rotation. This interaction transforms abstract data into a physical, almost ritualistic bedtime experience.

 

Crafted from glass and wood, POM merges digital intelligence with traditional craftsmanship, designing technology to be human. 

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Concept & Design Thinking

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​The concept was rooted in a simple behavioural insight:

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Night-time often amplifies small uncertainties - “Did I turn that off?”

 

This can disrupt rest by creating common reassurance behaviors, such as repeatedly checking doors or switches before sleep.​

Instead of solving this through apps or alerts, I explored...

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​Ambient feedback vs. active checking

 

Physical interaction vs. digital overload

 

Ritual vs. interruption

Project Aim

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As screen fatigue and doom-scrolling begins to weigh on society, this project asks:

 

How might we design meaningful technology that exists beyond the screen?​

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​Investigate how human-centered rituals, such as bedtime routines, can be supported through design.

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Create an intervention that helps ease cognitive load and anxiety before sleep.

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Challenge the assumption that more technology means more screens or complexity.​

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Explore an alternative interaction paradigm for reassurance. Not a production ready system, but an investigation into how ambient, physical feedback could complement or replace screen-based interfaces.

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Did I lock the front door?

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The front door input consists of a box housing a micro:bit, designed to clip onto the existing lock mechanism. The device detects the position of the lock, registering whether it has been turned left into a locked state or returned to an unlocked position. 

 

This input is transmitted to the main bedside device

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Design considerations :

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  • Designed to fit standardised oval lock heads

  • Durable enough to function as the lock head itself

  • Does not interfere with the lock’s operation, instead becomes the lock

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Did I turn that off?

 

The wall switch input is built using a simple circuit of copper tape and braided copper wire, embedded within a laser-cut acrylic channel. The circuit connects directly to a micro:bit housed within the box.

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When the wall switch is turned on, the circuit is completed. This change is detected by the micro:bit and transmitted to the main bedside device.

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The bedside device then reflects the state visually:

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Design considerations :

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  • Does not interfere with the user’s interaction with the switch

  • Versatile and customisable, designed to fit a variety of switch types

  • Incorporates a matching logo on the main device to reduce cognitive load

  • Fully independent from mains power for enhanced safety

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How do I check?

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There are four sides to POM, each representing: A wall switch, the front door, another wall switch, off. 

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This encourages the act of a slow rotation as part of a night time ritual. Checking the status of the 3 household objects before the final rotation to turn POM off. 

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When the door is locked/switches are off, the LED glows an ambient blue to instill calm.

 

When the door is unlocked/switches are on, the LED pulses a warm orange. No alarms, no drama, just knowing. 

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Design considerations :

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  • Tactile icons to show which household object is being referenced

  • A rounded edge to invite the hand 

  • Power cable on the base for intuitive horizontal use

  • A "floating" LED encased by glass, reflective of distance with simultaneous control in the palm of the hand. Adding heightened reassurance

  • Woodwork subtly communicating that it has been shaped through a human process rather than mass production. The visible texture and warmth of wood invites touch and interaction, creating a more personal and approachable experience

The Process

Prototyped the micro:bit casing with cardboard

Tested Micro:bit functionality - decided on circuits

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Used Microsoft MakeCode to program the micro:bit

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Experimented with various shapes and sizes - decided on long and horizontal, with rotation as an interaction focus

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Prototyped with cardboard and tape

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Prototyped with MDF

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Iterated the measurments - fixed depth oversight

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Examined light effects with various material combinations

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Explored 3D printed white PLA - decided this gave the best ambient glow

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Prototyped with plywood

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Tested the micro:bit code. A simple circuit on a switch connected to a micro:bit, with another micro:bit receiver dictating LEDs

Further tested LED colours, the copper circuit and the micro:bit positioning output - chose not to cover the sides, visibilty of system and reference to control over distance

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Began assembling components

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3D printed the LED casing with a CAD mockup found on "Thingiverse" - antique feel to compliment craft tone

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CNC machined the wooden casing and boxes

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Tested the electronics

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Used a belt sander to smooth the edges of the CNC'd boxes

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Manually sanded the boxes to prepare for wood stain

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Used a belt sander to smooth the edges - rounded to invite the hand for tactility

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Laser cut symbols onto the casing components and glued them together

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Laser cut the internal panels for the main casing from plywood

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Fit the electronics

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Tested various wood stains

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Iterated the symbols and laser cut new pieces - Increased tactility for dark bedrooms

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Cut holes in the box and glued wire to the casing

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Laser cut acrylic to make a casing for the copper wire switch circuit - copper associated with warmth and non visible household elements like pipes

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Outcome

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The outcome is a fully functional speculative prototype that bridges traditional craft and digital technology.

 

It offers an alternative to screen-heavy, alert-driven systems by translating information into a calm, physical interaction. This piece explores different ways technology can be interacted with and felt. 

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